![]() Proven understanding and expertise with at least one 3D Game Development environment such as Unity, Unreal, CRYENGINE, proprietary game engines, etc. Experience working on one or more shipped AAA titles as a Level Designer Iterate, optimize, and improve level design in response to internal testing and executive feedback Collaborate with narrative design, combat, art, and other disciplines to showcase core game mechanics, key missions, and storytelling components of each playable zone into level designs. Maintain a playable level design from early blockout and on through final polish. Design captivating open-world game environments that enhance both gameplay and quest experiences for the player. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life. This long-term contract position is remote work and does not require relocation. ![]() We are seeking an experienced Level Designer with proven experience in building levels for first-person AAA games. ![]() We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience. At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players.
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